Daniel Salvadori
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a6db6017ca
Fix constant texture indexing and add workaround for gl_FrontFacing
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vor 6 Jahren |
Daniel Salvadori
|
973727e925
Make Phong the Standard material.
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vor 6 Jahren |
Daniel Salvadori
|
5fcf703c82
Optimize and clean shaders
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vor 6 Jahren |
Daniel Salvadori
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90f4f0f128
Convert multiline defines into GLSL functions
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vor 6 Jahren |
amyadzuki
|
687ac3ef16
Fix: Newline was required after including this
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vor 7 Jahren |
danaugrs
|
2436e39e34
use trilinear filtering by default
|
vor 7 Jahren |
danaugrs
|
adab8aaad1
improved pbr shader and material
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vor 7 Jahren |
leonsal
|
f981c3d183
changing uniform transfes...
|
vor 8 Jahren |
leonsal
|
3edc93f100
changing shaders preprocessing...
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vor 8 Jahren |
leonsal
|
f2e8d9152f
changing shaders preprocessing...
|
vor 8 Jahren |
leonsal
|
01e8fec3a1
changing shaders preprocessing...
|
vor 8 Jahren |
leonsal
|
6d47c8aa75
changing shaders preprocessing...
|
vor 8 Jahren |