Daniel Salvadori
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92ffbdeab4
Move KeyState to window package
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6 лет назад |
Daniel Salvadori
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6bb3d973d2
Make OrbitControl work when dragging over the GUI (when drag started over 3D)
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6 лет назад |
Daniel Salvadori
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850031c958
Make "enabled" property not affect children
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6 лет назад |
Daniel Salvadori
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23541b82ca
Modify GUI widgets to conform with new infrastructure (manager.go)
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6 лет назад |
Daniel Salvadori
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6b44d8acfa
Fix OnFocus/OnFocusLost event dispatching
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6 лет назад |
Daniel Salvadori
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18df3941d9
Make rendering of panels consistent
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6 лет назад |
Daniel Salvadori
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1495a64c40
Fix comment
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6 лет назад |
Daniel Salvadori
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3d7a9f0e74
Require reference to INode when initializing a Node
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6 лет назад |
Daniel Salvadori
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834ff75602
Improve comment
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6 лет назад |
Daniel Salvadori
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0c198013c5
Remove prevStats
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6 лет назад |
Daniel Salvadori
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d166c58b29
Improve and simplify renderer
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6 лет назад |
Daniel Salvadori
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8608d89eee
Use latest window API
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6 лет назад |
Daniel Salvadori
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718ad72494
Rename some constants
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6 лет назад |
Daniel Salvadori
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c6c66dbb37
Remove SetVAO(), VAO() from Geometry
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6 лет назад |
Daniel Salvadori
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9b599be9c7
Add SetDepthFunc() to Material
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6 лет назад |
Daniel Salvadori
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9aa4f8c7c2
Improve consistency of comments
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6 лет назад |
Daniel Salvadori
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20c3cb0c9e
Cleanup window package
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6 лет назад |
Daniel Salvadori
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d59a5b1e58
Created GUI manager
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6 лет назад |
Daniel Salvadori
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56c20b7f86
Organize app package
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6 лет назад |
Daniel Salvadori
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7bdc844766
Improved Application implementations
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6 лет назад |
Daniel Salvadori
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b1251f86f4
Improved Dispatcher
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6 лет назад |
Daniel Salvadori
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4242aa5ceb
Create cross-platform app package
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6 лет назад |
Daniel Salvadori
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90f4f0f128
Convert multiline defines into GLSL functions
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6 лет назад |
Daniel Salvadori
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718f515170
Fix GLTF skinning
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6 лет назад |
Daniel Salvadori
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7d69a6540b
Simplify perspective camera projection
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6 лет назад |
Daniel Salvadori
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520ec3db26
Fix typo
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6 лет назад |
Daniel Salvadori
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6f4ba47f53
Add precision qualifier to chart fragment shader
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6 лет назад |
Daniel Salvadori
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a2e3b3863c
Use different shader version depending on target architecture
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6 лет назад |
Daniel Salvadori
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b44649e46a
Implement WASM version of GLS API
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6 лет назад |
Daniel Salvadori
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cf98332151
Add precision qualifiers and fix floats
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6 лет назад |