Daniel Salvadori
|
0aab5201c3
Fix gnarly shader problem (camDir should not be normalized before interpolation)
|
vor 6 Jahren |
Daniel Salvadori
|
973727e925
Make Phong the Standard material.
|
vor 6 Jahren |
Daniel Salvadori
|
cf98332151
Add precision qualifiers and fix floats
|
vor 6 Jahren |
Daniel Salvadori
|
9233aba005
implemented skinning and glTF loading of rigged meshes
|
vor 7 Jahren |
Daniel Salvadori
|
4afe69c400
implemented morphtargets
|
vor 7 Jahren |
leonsal
|
6d47c8aa75
changing shaders preprocessing...
|
vor 8 Jahren |