Commit History

Autor SHA1 Mensaxe Data
  Daniel Salvadori 4fba891551 Remove completed TODO %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 973727e925 Make Phong the Standard material. %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 5fcf703c82 Optimize and clean shaders %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 90f4f0f128 Convert multiline defines into GLSL functions %!s(int64=6) %!d(string=hai) anos
  amyadzuki 687ac3ef16 Fix: Newline was required after including this %!s(int64=7) %!d(string=hai) anos
  danaugrs 2436e39e34 use trilinear filtering by default %!s(int64=7) %!d(string=hai) anos
  danaugrs adab8aaad1 improved pbr shader and material %!s(int64=7) %!d(string=hai) anos
  leonsal f981c3d183 changing uniform transfes... %!s(int64=8) %!d(string=hai) anos
  leonsal 3edc93f100 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
  leonsal f2e8d9152f changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
  leonsal 01e8fec3a1 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
  leonsal 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos