Daniel Salvadori
|
116597ce47
Overhaul camera package and refactor raycasting logic into collision package.
|
пре 6 година |
Daniel Salvadori
|
3d7a9f0e74
Require reference to INode when initializing a Node
|
пре 6 година |
Daniel Salvadori
|
185beb174e
improved mesh API
|
пре 7 година |
Daniel Salvadori
|
f2f1bf0213
created INode.Clone(), and added ModelMatrix uniform to Graphic
|
пре 7 година |
Pavel
|
e9620d4b9a
Fix incorrect index calculation in Mesh.Raycast()
|
пре 7 година |
danaugrs
|
b3566fbac0
improved geometry
|
пре 7 година |
danaugrs
|
0a5f4dd351
implemented area and volume calculation for arbitrary triangular geometries
|
пре 7 година |
danaugrs
|
e44f34f45b
performance improvements
|
пре 7 година |
danaugrs
|
aece9f2fc4
implemented frustum culling
|
пре 7 година |
danaugrs
|
29a5ff33c8
cleanup/docs/golint
|
пре 7 година |
leonsal
|
5588169f1d
docs/lint fixes
|
пре 8 година |
leonsal
|
635944fa31
changed uniform transfers
|
пре 8 година |
leonsal
|
e61c851b55
changing uniform transfers...
|
пре 8 година |
leonsal
|
3585b36aec
first import
|
пре 8 година |