Daniel Salvadori
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6a5a4f00b8
Remove old TODO
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6 年之前 |
Daniel Salvadori
|
973727e925
Make Phong the Standard material.
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6 年之前 |
Daniel Salvadori
|
9b599be9c7
Add SetDepthFunc() to Material
|
6 年之前 |
Daniel Salvadori
|
19708475e0
improved material.go
|
7 年之前 |
Daniel Salvadori
|
30e9d48dda
implemented shader defines
|
7 年之前 |
danaugrs
|
84132e511c
gofmt
|
7 年之前 |
danaugrs
|
6d8ef0f9ff
pbr improvements
|
7 年之前 |
danaugrs
|
adab8aaad1
improved pbr shader and material
|
7 年之前 |
danaugrs
|
9516690de4
improved pbr shaders
|
7 年之前 |
danaugrs
|
0e49c32c43
merged with master
|
7 年之前 |
danaugrs
|
2076df8c8c
improved z-sorting
|
7 年之前 |
danaugrs
|
753095026f
cleanup
|
7 年之前 |
leonsal
|
d22e286164
pbr material dev...
|
8 年之前 |
leonsal
|
f0f3614614
pbr material dev...
|
8 年之前 |
leonsal
|
1589153925
pbr material dev...
|
8 年之前 |
leonsal
|
f1a8ec6556
gui.Panel shader support for optional texture in the same program instance
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8 年之前 |
leonsal
|
95b49ab6f2
consider material UseLights flags when selecting shader program
|
8 年之前 |
leonsal
|
3585b36aec
first import
|
8 年之前 |