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Refactor renderer logger and package docs

Daniel Salvadori преди 6 години
родител
ревизия
cc454702d8
променени са 3 файла, в които са добавени 5 реда и са изтрити 18 реда
  1. 0 6
      renderer/doc.go
  2. 0 12
      renderer/logger.go
  3. 5 0
      renderer/renderer.go

+ 0 - 6
renderer/doc.go

@@ -1,6 +0,0 @@
-// Copyright 2016 The G3N Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// Package renderer implements the scene renderer.
-package renderer

+ 0 - 12
renderer/logger.go

@@ -1,12 +0,0 @@
-// Copyright 2016 The G3N Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package renderer
-
-import (
-	"github.com/g3n/engine/util/logger"
-)
-
-// Package logger
-var log = logger.New("RENDERER", logger.Default)

+ 5 - 0
renderer/renderer.go

@@ -2,6 +2,7 @@
 // Use of this source code is governed by a BSD-style
 // license that can be found in the LICENSE file.
 
+// Package renderer implements the scene renderer.
 package renderer
 
 import (
@@ -13,9 +14,13 @@ import (
 	"github.com/g3n/engine/light"
 	"github.com/g3n/engine/material"
 	"github.com/g3n/engine/math32"
+	"github.com/g3n/engine/util/logger"
 	"sort"
 )
 
+// Package logger
+var log = logger.New("RENDERER", logger.Default)
+
 // Renderer renders a scene containing 3D objects and/or 2D GUI elements.
 type Renderer struct {
 	Shaman                      // Embedded shader manager