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+# Audio libraries for Windows
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+
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+The G3N engine audio support currently depends on the following external libraries:
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+
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+- `OpenAL` - for spatial audio
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+- `libogg` - for Ogg container format
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+- `libvorbis` - for vorbis decoder support
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+- `libvorbisfile` - for reading/decoding ogg vorbis files
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+
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+These libraries are easily installed in Linux systems using the distribution package manager.
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+
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+For compiling `G3N` for windows, the directory `<GOPATH>/src/github.com/g3n/engine/audio/windows`
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+contains the sources of these libraries, and the subdirectory `bin` contains compiled `dlls`,
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+used during the link process. For running an application which uses `G3N`, you will need
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+to copy these dlls to the directory from which will run your application.
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+It is recommended to avoid copying them to the Windows system directory.
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+
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+The library sources were obtained from:
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+```
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+http://kcat.strangesoft.net/openal-releases/openal-soft-1.18.2.tar.bz2
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+http://downloads.xiph.org/releases/ogg/libogg-1.3.3.zip
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+http://downloads.xiph.org/releases/vorbis/libvorbis-1.3.5.zip
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+```
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+
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+The original file `libvorbis-1.3.3/win32/VS2010/libogg.props` was changed to setup
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+`libogg` version and location.
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+
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+If you want to build the `dlls` from source instead of using the supplied `dlls` you
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+can use the following procedure:
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+
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+1. Download and install *Microsoft Studio Community* from https://www.visualstudio.com/downloads/.
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+ Under the *Workloads* tab, select ***Desktop development with C++***.
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+ We are assuming here that *Microsoft Studio 2017* will be used. If you are using the previous
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+ version of *Microsoft Studio* replace *Microsoft Studio 15 2017* by *Microsoft Studio 14 2015*
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+ in the *CMake* command line in item 4.
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+
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+2. Download and install *CMake* from https://cmake.org/download/.
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+
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+3. Execute the *Developer Command Prompt for VS 2017* (or the equivalent for the 2015 version)
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+ installed by *Microsoft Visual Studio*.
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+ It is a command prompt window with environment variables correctly initialized to use
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+ the MS compiler and tools.
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+
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+4. In the command prompt navigate to the *build* directory inside the *openal-soft-1.18.2* directory, and then execute:
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+ ```
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+ >mkdir build
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+ >cd build
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+ >cmake -G "Visual Studio 15 2017 Win64" ..
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+ ```
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+
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+ It is important to check in the messages generated by *CMake* that *OpenAL* will be built
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+ with support for *DirectSound*.
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+ If everything is OK, a file named `OpenAL.sln` should have been generated in this
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+ directory (along with many others).
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+
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+5. Execute *Visual Studio* and from its menu select *Open -> Project/Solution...*.
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+ Select the file `OpenAL.sln` generated previously by *CMake*.
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+ In the *Visual Studio* toolbar, below the menu, select the build mode *Release*
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+ and *x64* architecture.
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+ Then select *Build -> Build Solution* in the menu to start the build.
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+ Once the build is complete the file `OpenAL.dll` should have been generated in the directory `build/Release`.
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+
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+6. Execute *Visual Studio* and from its menu select *Open -> Project/Solution...*.
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+ Select the file `libogg-1.3.3\win32\VS2015\libogg_dynamic.sln`.
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+ In the *Visual Studio* toolbar, below the menu, select the build mode *Release*
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+ and *x64* architecture.
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+ Then select the menu *Build -> Build Solution* to start the build.
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+ If during the build *Visual Studio* indicates an error related to
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+ the installed platform toolset you may need to retarget the solution,
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+ selecting the menu *Project -> Retarget solution"* and then try to build again.
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+ If everything goes OK then `libogg.dll` should be in the directory:
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+ `libogg-1.3.3\win32\VS2015\x64\Release`.
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+
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+7. Execute *Visual Studio* and from its menu select *Open -> Project/Solution...*.
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+ Select the file `libvorbis-1.3.5\win32\VS2010\vorbis_dynamic.sln`.
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+ In the *Visual Studio* toolbar, below the menu, select the build mode *Release*
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+ and *x64* architecture.
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+ Then select the menu *Build -> Build Solution* to start the build.
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+ If during the build *Visual Studio* indicates an error related to
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+ the installed platform toolset you may need to retarget the solution,
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+ selecting the menu *Project -> Retarget solution"* and then try the build again.
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+ If everything goes OK, then `libvorbis.dll` and `libvorbisfile.dll` should be in the directory:
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+ `libvorbis-1.3.5\win32\VS2010\x64\Release`.
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+
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+8. Copy the dlls: `OpenAL32.dll, libogg.dll, libvorbis.dll` and `libvorbisfile.dll`
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+ to the directory from which you will execute a G3N application.
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+
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+
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