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Implement WASM version of GLS API

Daniel Salvadori пре 6 година
родитељ
комит
b44649e46a
3 измењених фајлова са 930 додато и 49 уклоњено
  1. 877 0
      gls/gls-wasm.go
  2. 53 48
      gls/gls.go
  3. 0 1
      texture/texture2D.go

+ 877 - 0
gls/gls-wasm.go

@@ -0,0 +1,877 @@
+// Copyright 2016 The G3N Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build wasm
+
+package gls
+
+import (
+	"fmt"
+	"math"
+	"syscall/js"
+	"unsafe"
+)
+
+// GLS encapsulates the state of a WebGL context and contains
+// methods to call WebGL functions.
+type GLS struct {
+	stats       Stats             // statistics
+	prog        *Program          // current active shader program
+	programs    map[*Program]bool // shader programs cache
+	checkErrors bool              // check openGL API errors flag
+
+	// Cache WebGL state to avoid making unnecessary API calls
+	activeTexture       uint32      // cached last set active texture unit
+	viewportX           int32       // cached last set viewport x
+	viewportY           int32       // cached last set viewport y
+	viewportWidth       int32       // cached last set viewport width
+	viewportHeight      int32       // cached last set viewport height
+	lineWidth           float32     // cached last set line width
+	sideView            int         // cached last set triangle side view mode
+	frontFace           uint32      // cached last set glFrontFace value
+	depthFunc           uint32      // cached last set depth function
+	depthMask           int         // cached last set depth mask
+	capabilities        map[int]int // cached capabilities (Enable/Disable)
+	blendEquation       uint32      // cached last set blend equation value
+	blendSrc            uint32      // cached last set blend src value
+	blendDst            uint32      // cached last set blend equation destination value
+	blendEquationRGB    uint32      // cached last set blend equation rgb value
+	blendEquationAlpha  uint32      // cached last set blend equation alpha value
+	blendSrcRGB         uint32      // cached last set blend src rgb
+	blendSrcAlpha       uint32      // cached last set blend src alpha value
+	blendDstRGB         uint32      // cached last set blend destination rgb value
+	blendDstAlpha       uint32      // cached last set blend destination alpha value
+	polygonModeFace     uint32      // cached last set polygon mode face
+	polygonModeMode     uint32      // cached last set polygon mode mode
+	polygonOffsetFactor float32     // cached last set polygon offset factor
+	polygonOffsetUnits  float32     // cached last set polygon offset units
+
+	// js.Value storage maps
+	programMap      map[uint32]js.Value
+	shaderMap       map[uint32]js.Value
+	bufferMap       map[uint32]js.Value
+	framebufferMap  map[uint32]js.Value
+	renderbufferMap map[uint32]js.Value
+	textureMap      map[uint32]js.Value
+	uniformMap      map[uint32]js.Value
+	vertexArrayMap  map[uint32]js.Value
+
+	// Next free index to be used for each map
+	programMapIndex      uint32
+	shaderMapIndex       uint32
+	bufferMapIndex       uint32
+	framebufferMapIndex  uint32
+	renderbufferMapIndex uint32
+	textureMapIndex      uint32
+	uniformMapIndex      uint32
+	vertexArrayMapIndex  uint32
+
+	// Canvas and WebGL Context
+	canvas js.Value
+	gl     js.Value
+}
+
+// Stats contains counters of WebGL resources being used as well
+// the cumulative numbers of some WebGL calls for performance evaluation.
+type Stats struct {
+	Shaders    int    // Current number of shader programs
+	Vaos       int    // Number of Vertex Array Objects
+	Buffers    int    // Number of Buffer Objects
+	Textures   int    // Number of Textures
+	Caphits    uint64 // Cumulative number of hits for Enable/Disable
+	UnilocHits uint64 // Cumulative number of uniform location cache hits
+	UnilocMiss uint64 // Cumulative number of uniform location cache misses
+	Unisets    uint64 // Cumulative number of uniform sets
+	Drawcalls  uint64 // Cumulative number of draw calls
+}
+
+const (
+	capUndef    = 0
+	capDisabled = 1
+	capEnabled  = 2
+	uintUndef   = math.MaxUint32
+	intFalse    = 0
+	intTrue     = 1
+)
+
+// New creates and returns a new instance of a GLS object,
+// which encapsulates the state of an WebGL context.
+// This should be called only after an active WebGL context
+// is established, such as by creating a new window.
+func New() (*GLS, error) {
+
+	gs := new(GLS)
+	gs.reset()
+	gs.checkErrors = true
+
+	// Create js.Value storage maps
+	gs.programMap = make(map[uint32]js.Value)
+	gs.shaderMap = make(map[uint32]js.Value)
+	gs.bufferMap = make(map[uint32]js.Value)
+	gs.framebufferMap = make(map[uint32]js.Value)
+	gs.renderbufferMap = make(map[uint32]js.Value)
+	gs.textureMap = make(map[uint32]js.Value)
+	gs.uniformMap = make(map[uint32]js.Value)
+	gs.vertexArrayMap = make(map[uint32]js.Value)
+
+	// Initialize indexes to be used with the maps above
+	gs.programMapIndex = 1
+	gs.shaderMapIndex = 1
+	gs.bufferMapIndex = 1
+	gs.framebufferMapIndex = 1
+	gs.renderbufferMapIndex = 1
+	gs.textureMapIndex = 1
+	gs.uniformMapIndex = 1
+	gs.vertexArrayMapIndex = 1
+
+	// Create canvas and get reference to WebGL context
+	doc := js.Global().Get("document")
+	gs.canvas = doc.Call("createElement", "canvas")
+	gs.gl = gs.canvas.Call("getContext", "webgl2")
+	if gs.gl == js.Undefined() {
+		return nil, fmt.Errorf("Browser doesn't support WebGL2")
+	}
+
+	gs.setDefaultState()
+	return gs, nil
+}
+
+// Canvas returns the associated WebGL canvas.
+func (gs *GLS) Canvas() js.Value {
+
+	return gs.canvas
+}
+
+// SetCheckErrors enables/disables checking for errors after the
+// call of any WebGL function. It is enabled by default but
+// could be disabled after an application is stable to improve the performance.
+func (gs *GLS) SetCheckErrors(enable bool) {
+
+	gs.checkErrors = enable
+}
+
+// CheckErrors returns if error checking is enabled or not.
+func (gs *GLS) CheckErrors() bool {
+
+	return gs.checkErrors
+}
+
+// reset resets the internal state kept of the WebGL
+func (gs *GLS) reset() {
+
+	gs.lineWidth = 0.0
+	gs.sideView = uintUndef
+	gs.frontFace = 0
+	gs.depthFunc = 0
+	gs.depthMask = uintUndef
+	gs.capabilities = make(map[int]int)
+	gs.programs = make(map[*Program]bool)
+	gs.prog = nil
+
+	gs.activeTexture = uintUndef
+	gs.blendEquation = uintUndef
+	gs.blendSrc = uintUndef
+	gs.blendDst = uintUndef
+	gs.blendEquationRGB = 0
+	gs.blendEquationAlpha = 0
+	gs.blendSrcRGB = uintUndef
+	gs.blendSrcAlpha = uintUndef
+	gs.blendDstRGB = uintUndef
+	gs.blendDstAlpha = uintUndef
+	gs.polygonModeFace = 0
+	gs.polygonModeMode = 0
+	gs.polygonOffsetFactor = -1
+	gs.polygonOffsetUnits = -1
+}
+
+// setDefaultState is used internally to set the initial state of WebGL
+// for this context.
+func (gs *GLS) setDefaultState() {
+
+	gs.ClearColor(0, 0, 0, 1)
+	gs.ClearDepth(1)
+	gs.ClearStencil(0)
+	gs.Enable(DEPTH_TEST)
+	gs.DepthFunc(LEQUAL)
+	gs.FrontFace(CCW)
+	gs.CullFace(BACK)
+	gs.Enable(CULL_FACE)
+	gs.Enable(BLEND)
+	gs.BlendEquation(FUNC_ADD)
+	gs.BlendFunc(SRC_ALPHA, ONE_MINUS_SRC_ALPHA)
+
+	// TODO commented constants not available in WebGL
+	//gs.Enable(VERTEX_PROGRAM_POINT_SIZE)
+	//gs.Enable(PROGRAM_POINT_SIZE)
+	//gs.Enable(MULTISAMPLE)
+	gs.Enable(POLYGON_OFFSET_FILL)
+	//gs.Enable(POLYGON_OFFSET_LINE)
+	//gs.Enable(POLYGON_OFFSET_POINT)
+}
+
+// Stats copy the current values of the internal statistics structure
+// to the specified pointer.
+func (gs *GLS) Stats(s *Stats) {
+
+	*s = gs.stats
+	s.Shaders = len(gs.programs)
+}
+
+// ActiveTexture selects which texture unit subsequent texture state calls
+// will affect. The number of texture units an implementation supports is
+// implementation dependent, but must be at least 48 in GL 3.3.
+func (gs *GLS) ActiveTexture(texture uint32) {
+
+	if gs.activeTexture == texture {
+		return
+	}
+	gs.gl.Call("activeTexture", int(texture))
+	gs.checkError("ActiveTexture")
+	gs.activeTexture = texture
+}
+
+// AttachShader attaches the specified shader object to the specified program object.
+func (gs *GLS) AttachShader(program, shader uint32) {
+
+	gs.gl.Call("attachShader", gs.programMap[program], gs.shaderMap[shader])
+	gs.checkError("AttachShader")
+}
+
+// BindBuffer binds a buffer object to the specified buffer binding point.
+func (gs *GLS) BindBuffer(target int, vbo uint32) {
+
+	gs.gl.Call("bindBuffer", target, gs.bufferMap[vbo])
+	gs.checkError("BindBuffer")
+}
+
+// BindTexture lets you create or use a named texture.
+func (gs *GLS) BindTexture(target int, tex uint32) {
+
+	gs.gl.Call("bindTexture", target, gs.textureMap[tex])
+	gs.checkError("BindTexture")
+}
+
+// BindVertexArray binds the vertex array object.
+func (gs *GLS) BindVertexArray(vao uint32) {
+
+	gs.gl.Call("bindVertexArray", gs.vertexArrayMap[vao])
+	gs.checkError("BindVertexArray")
+}
+
+// BlendEquation sets the blend equations for all draw buffers.
+func (gs *GLS) BlendEquation(mode uint32) {
+
+	if gs.blendEquation == mode {
+		return
+	}
+	gs.gl.Call("blendEquation", int(mode))
+	gs.checkError("BlendEquation")
+	gs.blendEquation = mode
+}
+
+// BlendEquationSeparate sets the blend equations for all draw buffers
+// allowing different equations for the RGB and alpha components.
+func (gs *GLS) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {
+
+	if gs.blendEquationRGB == modeRGB && gs.blendEquationAlpha == modeAlpha {
+		return
+	}
+	gs.gl.Call("blendEquationSeparate", int(modeRGB), int(modeAlpha))
+	gs.checkError("BlendEquationSeparate")
+	gs.blendEquationRGB = modeRGB
+	gs.blendEquationAlpha = modeAlpha
+}
+
+// BlendFunc defines the operation of blending for
+// all draw buffers when blending is enabled.
+func (gs *GLS) BlendFunc(sfactor, dfactor uint32) {
+
+	if gs.blendSrc == sfactor && gs.blendDst == dfactor {
+		return
+	}
+	gs.gl.Call("blendFunc", int(sfactor), int(dfactor))
+	gs.checkError("BlendFunc")
+	gs.blendSrc = sfactor
+	gs.blendDst = dfactor
+}
+
+// BlendFuncSeparate defines the operation of blending for all draw buffers when blending
+// is enabled, allowing different operations for the RGB and alpha components.
+func (gs *GLS) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32) {
+
+	if gs.blendSrcRGB == srcRGB && gs.blendDstRGB == dstRGB &&
+		gs.blendSrcAlpha == srcAlpha && gs.blendDstAlpha == dstAlpha {
+		return
+	}
+	gs.gl.Call("blendFuncSeparate", int(srcRGB), int(dstRGB), int(srcAlpha), int(dstAlpha))
+	gs.checkError("BlendFuncSeparate")
+	gs.blendSrcRGB = srcRGB
+	gs.blendDstRGB = dstRGB
+	gs.blendSrcAlpha = srcAlpha
+	gs.blendDstAlpha = dstAlpha
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target, deleting any pre-existing data store.
+func (gs *GLS) BufferData(target uint32, size int, data interface{}, usage uint32) {
+
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("bufferData", int(target), dataTA, int(usage))
+	gs.checkError("BufferData")
+	dataTA.Release()
+}
+
+// ClearColor specifies the red, green, blue, and alpha values
+// used by glClear to clear the color buffers.
+func (gs *GLS) ClearColor(r, g, b, a float32) {
+
+	gs.gl.Call("clearColor", r, g, b, a)
+	gs.checkError("ClearColor")
+}
+
+// ClearDepth specifies the depth value used by Clear to clear the depth buffer.
+func (gs *GLS) ClearDepth(v float32) {
+
+	gs.gl.Call("clearDepth", v)
+	gs.checkError("ClearDepth")
+}
+
+// ClearStencil specifies the index used by Clear to clear the stencil buffer.
+func (gs *GLS) ClearStencil(v int32) {
+
+	gs.gl.Call("clearStencil", int(v))
+	gs.checkError("ClearStencil")
+}
+
+// Clear sets the bitplane area of the window to values previously
+// selected by ClearColor, ClearDepth, and ClearStencil.
+func (gs *GLS) Clear(mask uint) {
+
+	gs.gl.Call("clear", int(mask))
+	gs.checkError("Clear")
+}
+
+// CompileShader compiles the source code strings that
+// have been stored in the specified shader object.
+func (gs *GLS) CompileShader(shader uint32) {
+
+	gs.gl.Call("compileShader", gs.shaderMap[shader])
+	gs.checkError("CompileShader")
+}
+
+// CreateProgram creates an empty program object and returns
+// a non-zero value by which it can be referenced.
+func (gs *GLS) CreateProgram() uint32 {
+
+	gs.programMap[gs.programMapIndex] = gs.gl.Call("createProgram")
+	gs.checkError("CreateProgram")
+	idx := gs.programMapIndex
+	gs.programMapIndex++
+	return idx
+}
+
+// CreateShader creates an empty shader object and returns
+// a non-zero value by which it can be referenced.
+func (gs *GLS) CreateShader(stype uint32) uint32 {
+
+	gs.shaderMap[gs.shaderMapIndex] = gs.gl.Call("createShader", int(stype))
+	gs.checkError("CreateShader")
+	idx := gs.shaderMapIndex
+	gs.shaderMapIndex++
+	return idx
+}
+
+// DeleteBuffers deletes n​buffer objects named
+// by the elements of the provided array.
+func (gs *GLS) DeleteBuffers(bufs ...uint32) {
+
+	for _, buf := range bufs {
+		gs.gl.Call("deleteBuffer", gs.bufferMap[buf])
+		gs.checkError("DeleteBuffers")
+		gs.stats.Buffers--
+		delete(gs.bufferMap, buf)
+	}
+}
+
+// DeleteShader frees the memory and invalidates the name
+// associated with the specified shader object.
+func (gs *GLS) DeleteShader(shader uint32) {
+
+	gs.gl.Call("deleteShader", gs.shaderMap[shader])
+	gs.checkError("DeleteShader")
+	delete(gs.shaderMap, shader)
+}
+
+// DeleteProgram frees the memory and invalidates the name
+// associated with the specified program object.
+func (gs *GLS) DeleteProgram(program uint32) {
+
+	gs.gl.Call("deleteProgram", gs.programMap[program])
+	gs.checkError("DeleteProgram")
+	delete(gs.programMap, program)
+}
+
+// DeleteTextures deletes n​textures named
+// by the elements of the provided array.
+func (gs *GLS) DeleteTextures(tex ...uint32) {
+
+	for _, t := range tex {
+		gs.gl.Call("deleteTexture", gs.textureMap[t])
+		gs.checkError("DeleteTextures")
+		delete(gs.textureMap, t)
+		gs.stats.Textures--
+	}
+}
+
+// DeleteVertexArrays deletes n​vertex array objects named
+// by the elements of the provided array.
+func (gs *GLS) DeleteVertexArrays(vaos ...uint32) {
+
+	for _, v := range vaos {
+		gs.gl.Call("deleteVertexArray", gs.vertexArrayMap[v])
+		gs.checkError("DeleteVertexArrays")
+		delete(gs.vertexArrayMap, v)
+		gs.stats.Vaos--
+	}
+}
+
+// DepthFunc specifies the function used to compare each incoming pixel
+// depth value with the depth value present in the depth buffer.
+func (gs *GLS) DepthFunc(mode uint32) {
+
+	if gs.depthFunc == mode {
+		return
+	}
+	gs.gl.Call("depthFunc", int(mode))
+	gs.checkError("DepthFunc")
+	gs.depthFunc = mode
+}
+
+// DepthMask enables or disables writing into the depth buffer.
+func (gs *GLS) DepthMask(flag bool) {
+
+	if gs.depthMask == intTrue && flag {
+		return
+	}
+	if gs.depthMask == intFalse && !flag {
+		return
+	}
+	gs.gl.Call("depthMask", flag)
+	gs.checkError("DepthMask")
+	if flag {
+		gs.depthMask = intTrue
+	} else {
+		gs.depthMask = intFalse
+	}
+}
+
+// DrawArrays renders primitives from array data.
+func (gs *GLS) DrawArrays(mode uint32, first int32, count int32) {
+
+	gs.gl.Call("drawArrays", int(mode), first, count)
+	gs.checkError("DrawArrays")
+	gs.stats.Drawcalls++
+}
+
+// DrawElements renders primitives from array data.
+func (gs *GLS) DrawElements(mode uint32, count int32, itype uint32, start uint32) {
+
+	gs.gl.Call("drawElements", int(mode), count, int(itype), start)
+	gs.checkError("DrawElements")
+	gs.stats.Drawcalls++
+}
+
+// Enable enables the specified capability.
+func (gs *GLS) Enable(cap int) {
+
+	if gs.capabilities[cap] == capEnabled {
+		gs.stats.Caphits++
+		return
+	}
+	gs.gl.Call("enable", int32(cap))
+	gs.checkError("Enable")
+	gs.capabilities[cap] = capEnabled
+}
+
+// Disable disables the specified capability.
+func (gs *GLS) Disable(cap int) {
+
+	if gs.capabilities[cap] == capDisabled {
+		gs.stats.Caphits++
+		return
+	}
+	gs.gl.Call("disable", cap)
+	gs.checkError("Disable")
+	gs.capabilities[cap] = capDisabled
+}
+
+// EnableVertexAttribArray enables a generic vertex attribute array.
+func (gs *GLS) EnableVertexAttribArray(index uint32) {
+
+	gs.gl.Call("enableVertexAttribArray", index)
+	gs.checkError("EnableVertexAttribArray")
+}
+
+// CullFace specifies whether front- or back-facing facets can be culled.
+func (gs *GLS) CullFace(mode uint32) {
+
+	gs.gl.Call("cullFace", int(mode))
+	gs.checkError("CullFace")
+}
+
+// FrontFace defines front- and back-facing polygons.
+func (gs *GLS) FrontFace(mode uint32) {
+
+	if gs.frontFace == mode {
+		return
+	}
+	gs.gl.Call("frontFace", int(mode))
+	gs.checkError("FrontFace")
+	gs.frontFace = mode
+}
+
+func (gs *GLS) GenBuffer() uint32 {
+
+	gs.bufferMap[gs.bufferMapIndex] = gs.gl.Call("createBuffer")
+	gs.checkError("CreateBuffer")
+	idx := gs.bufferMapIndex
+	gs.bufferMapIndex++
+	gs.stats.Buffers++
+	return idx
+}
+
+// GenerateMipmap generates mipmaps for the specified texture target.
+func (gs *GLS) GenerateMipmap(target uint32) {
+
+	gs.gl.Call("generateMipmap", int(target))
+	gs.checkError("GenerateMipmap")
+}
+
+// GenTexture generates a texture object name.
+func (gs *GLS) GenTexture() uint32 {
+
+	gs.textureMap[gs.textureMapIndex] = gs.gl.Call("createTexture")
+	gs.checkError("GenTexture")
+	idx := gs.textureMapIndex
+	gs.textureMapIndex++
+	gs.stats.Textures++
+	return idx
+}
+
+// GenVertexArray generates a vertex array object name.
+func (gs *GLS) GenVertexArray() uint32 {
+
+	gs.vertexArrayMap[gs.vertexArrayMapIndex] = gs.gl.Call("createVertexArray")
+	gs.checkError("GenVertexArray")
+	idx := gs.vertexArrayMapIndex
+	gs.vertexArrayMapIndex++
+	gs.stats.Vaos++
+	return idx
+}
+
+// GetAttribLocation returns the location of the specified attribute variable.
+func (gs *GLS) GetAttribLocation(program uint32, name string) int32 {
+
+	loc := gs.gl.Call("getAttribLocation", gs.programMap[program], name).Int()
+	gs.checkError("GetAttribLocation")
+	return int32(loc)
+}
+
+// GetProgramiv returns the specified parameter from the specified program object.
+func (gs *GLS) GetProgramiv(program, pname uint32, params *int32) {
+
+	sparam := gs.gl.Call("getProgramParameter", gs.programMap[program], int(pname))
+	gs.checkError("GetProgramiv")
+	switch pname {
+	case DELETE_STATUS, LINK_STATUS, VALIDATE_STATUS:
+		if sparam.Bool() {
+			*params = TRUE
+		} else {
+			*params = FALSE
+		}
+	default:
+		*params = int32(sparam.Int())
+	}
+}
+
+// GetProgramInfoLog returns the information log for the specified program object.
+func (gs *GLS) GetProgramInfoLog(program uint32) string {
+
+	res := gs.gl.Call("getProgramInfoLog", gs.programMap[program]).String()
+	gs.checkError("GetProgramInfoLog")
+	return res
+}
+
+// GetShaderInfoLog returns the information log for the specified shader object.
+func (gs *GLS) GetShaderInfoLog(shader uint32) string {
+
+	res := gs.gl.Call("getShaderInfoLog", gs.shaderMap[shader]).String()
+	gs.checkError("GetShaderInfoLog")
+	return res
+}
+
+// GetString returns a string describing the specified aspect of the current GL connection.
+func (gs *GLS) GetString(name uint32) string {
+
+	res := gs.gl.Call("getParameter", int(name)).String()
+	gs.checkError("GetString")
+	return res
+}
+
+// GetUniformLocation returns the location of a uniform variable for the specified program.
+func (gs *GLS) GetUniformLocation(program uint32, name string) int32 {
+
+	loc := gs.gl.Call("getUniformLocation", gs.programMap[program], name)
+	if loc == js.Null() {
+		return -1
+	}
+	gs.uniformMap[gs.uniformMapIndex] = loc
+	gs.checkError("GetUniformLocation")
+	idx := gs.uniformMapIndex
+	gs.uniformMapIndex++
+	return int32(idx)
+}
+
+// GetViewport returns the current viewport information.
+func (gs *GLS) GetViewport() (x, y, width, height int32) {
+
+	return gs.viewportX, gs.viewportY, gs.viewportWidth, gs.viewportHeight
+}
+
+// LineWidth specifies the rasterized width of both aliased and antialiased lines.
+func (gs *GLS) LineWidth(width float32) {
+
+	if gs.lineWidth == width {
+		return
+	}
+	gs.gl.Call("lineWidth", width)
+	gs.checkError("LineWidth")
+	gs.lineWidth = width
+}
+
+// LinkProgram links the specified program object.
+func (gs *GLS) LinkProgram(program uint32) {
+
+	gs.gl.Call("linkProgram", gs.programMap[program])
+	gs.checkError("LinkProgram")
+}
+
+// GetShaderiv returns the specified parameter from the specified shader object.
+func (gs *GLS) GetShaderiv(shader, pname uint32, params *int32) {
+
+	sparam := gs.gl.Call("getShaderParameter", gs.shaderMap[shader], int(pname))
+	gs.checkError("GetShaderiv")
+	switch pname {
+	case DELETE_STATUS, COMPILE_STATUS:
+		if sparam.Bool() {
+			*params = TRUE
+		} else {
+			*params = FALSE
+		}
+	default:
+		*params = int32(sparam.Int())
+	}
+}
+
+// Scissor defines the scissor box rectangle in window coordinates.
+func (gs *GLS) Scissor(x, y int32, width, height uint32) {
+
+	gs.gl.Call("scissor", x, y, int(width), int(height))
+	gs.checkError("Scissor")
+}
+
+// ShaderSource sets the source code for the specified shader object.
+func (gs *GLS) ShaderSource(shader uint32, src string) {
+
+	gs.gl.Call("shaderSource", gs.shaderMap[shader], src)
+	gs.checkError("ShaderSource")
+}
+
+// TexImage2D specifies a two-dimensional texture image.
+func (gs *GLS) TexImage2D(target uint32, level int32, iformat int32, width int32, height int32, format uint32, itype uint32, data interface{}) {
+
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("texImage2D", int(target), level, iformat, width, height, 0, int(format), int(itype), dataTA)
+	gs.checkError("TexImage2D")
+	dataTA.Release()
+}
+
+// TexParameteri sets the specified texture parameter on the specified texture.
+func (gs *GLS) TexParameteri(target uint32, pname uint32, param int32) {
+
+	gs.gl.Call("texParameteri", int(target), int(pname), param)
+	gs.checkError("TexParameteri")
+}
+
+// PolygonMode controls the interpretation of polygons for rasterization.
+func (gs *GLS) PolygonMode(face, mode uint32) {
+
+	log.Warn("PolygonMode not available in WebGL")
+}
+
+// PolygonOffset sets the scale and units used to calculate depth values.
+func (gs *GLS) PolygonOffset(factor float32, units float32) {
+
+	if gs.polygonOffsetFactor == factor && gs.polygonOffsetUnits == units {
+		return
+	}
+	gs.gl.Call("polygonOffset", factor, units)
+	gs.checkError("PolygonOffset")
+	gs.polygonOffsetFactor = factor
+	gs.polygonOffsetUnits = units
+}
+
+// Uniform1i sets the value of an int uniform variable for the current program object.
+func (gs *GLS) Uniform1i(location int32, v0 int32) {
+
+	gs.gl.Call("uniform1i", gs.uniformMap[uint32(location)], v0)
+	gs.checkError("Uniform1i")
+	gs.stats.Unisets++
+}
+
+// Uniform1f sets the value of a float uniform variable for the current program object.
+func (gs *GLS) Uniform1f(location int32, v0 float32) {
+
+	gs.gl.Call("uniform1f", gs.uniformMap[uint32(location)], v0)
+	gs.checkError("Uniform1f")
+	gs.stats.Unisets++
+}
+
+// Uniform2f sets the value of a vec2 uniform variable for the current program object.
+func (gs *GLS) Uniform2f(location int32, v0, v1 float32) {
+
+	gs.gl.Call("uniform2f", gs.uniformMap[uint32(location)], v0, v1)
+	gs.checkError("Uniform2f")
+	gs.stats.Unisets++
+}
+
+// Uniform3f sets the value of a vec3 uniform variable for the current program object.
+func (gs *GLS) Uniform3f(location int32, v0, v1, v2 float32) {
+
+	gs.gl.Call("uniform3f", gs.uniformMap[uint32(location)], v0, v1, v2)
+	gs.checkError("Uniform3f")
+	gs.stats.Unisets++
+}
+
+// Uniform4f sets the value of a vec4 uniform variable for the current program object.
+func (gs *GLS) Uniform4f(location int32, v0, v1, v2, v3 float32) {
+
+	gs.gl.Call("uniform4f", gs.uniformMap[uint32(location)], v0, v1, v2, v3)
+	gs.checkError("Uniform4f")
+	gs.stats.Unisets++
+}
+
+//// UniformMatrix3fv sets the value of one or many 3x3 float matrices for the current program object.
+func (gs *GLS) UniformMatrix3fv(location int32, count int32, transpose bool, pm *float32) {
+
+	data := (*[1 << 30]float32)(unsafe.Pointer(pm))[:9*count]
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("uniformMatrix3fv", gs.uniformMap[uint32(location)], transpose, dataTA)
+	dataTA.Release()
+	gs.checkError("UniformMatrix3fv")
+	gs.stats.Unisets++
+}
+
+// UniformMatrix4fv sets the value of one or many 4x4 float matrices for the current program object.
+func (gs *GLS) UniformMatrix4fv(location int32, count int32, transpose bool, pm *float32) {
+
+	data := (*[1 << 30]float32)(unsafe.Pointer(pm))[:16*count]
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("uniformMatrix4fv", gs.uniformMap[uint32(location)], transpose, dataTA)
+	dataTA.Release()
+	gs.checkError("UniformMatrix4fv")
+	gs.stats.Unisets++
+}
+
+// Uniform1fv sets the value of one or many float uniform variables for the current program object.
+func (gs *GLS) Uniform1fv(location int32, count int32, v *float32) {
+
+	data := (*[1 << 30]float32)(unsafe.Pointer(v))[:count]
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("uniform1fv", gs.uniformMap[uint32(location)], dataTA)
+	dataTA.Release()
+	gs.checkError("Uniform1fv")
+	gs.stats.Unisets++
+}
+
+// Uniform2fv sets the value of one or many vec2 uniform variables for the current program object.
+func (gs *GLS) Uniform2fv(location int32, count int32, v *float32) {
+
+	data := (*[1 << 30]float32)(unsafe.Pointer(v))[:2*count]
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("uniform2fv", gs.uniformMap[uint32(location)], dataTA)
+	dataTA.Release()
+	gs.checkError("Uniform2fv")
+	gs.stats.Unisets++
+}
+
+// Uniform3fv sets the value of one or many vec3 uniform variables for the current program object.
+func (gs *GLS) Uniform3fv(location int32, count int32, v *float32) {
+
+	data := (*[1 << 30]float32)(unsafe.Pointer(v))[:3*count]
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("uniform3fv", gs.uniformMap[uint32(location)], dataTA)
+	dataTA.Release()
+	gs.checkError("Uniform3fv")
+	gs.stats.Unisets++
+}
+
+// Uniform4fv sets the value of one or many vec4 uniform variables for the current program object.
+func (gs *GLS) Uniform4fv(location int32, count int32, v *float32) {
+
+	data := (*[1 << 30]float32)(unsafe.Pointer(v))[:4*count]
+	dataTA := js.TypedArrayOf(data)
+	gs.gl.Call("uniform4fv", gs.uniformMap[uint32(location)], dataTA)
+	dataTA.Release()
+	gs.checkError("Uniform4fv")
+	gs.stats.Unisets++
+}
+
+// VertexAttribPointer defines an array of generic vertex attribute data.
+func (gs *GLS) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uint32) {
+
+	gs.gl.Call("vertexAttribPointer", index, size, int(xtype), normalized, stride, offset)
+	gs.checkError("VertexAttribPointer")
+}
+
+// Viewport sets the viewport.
+func (gs *GLS) Viewport(x, y, width, height int32) {
+
+	gs.gl.Call("viewport", x, y, width, height)
+	gs.checkError("Viewport")
+	gs.viewportX = x
+	gs.viewportY = y
+	gs.viewportWidth = width
+	gs.viewportHeight = height
+}
+
+// UseProgram sets the specified program as the current program.
+func (gs *GLS) UseProgram(prog *Program) {
+
+	if prog.handle == 0 {
+		panic("Invalid program")
+	}
+
+	gs.gl.Call("useProgram", gs.programMap[prog.handle])
+	gs.checkError("UseProgram")
+	gs.prog = prog
+
+	// Inserts program in cache if not already there.
+	if !gs.programs[prog] {
+		gs.programs[prog] = true
+		log.Debug("New Program activated. Total: %d", len(gs.programs))
+	}
+}
+
+// checkError checks if there are any WebGL errors and panics if so.
+func (gs *GLS) checkError(name string) {
+
+	if !gs.checkErrors {
+		return
+	}
+	err := gs.gl.Call("getError")
+	if err.Int() != NO_ERROR {
+		panic(fmt.Sprintf("%s error: %v", name, err))
+	}
+}

+ 53 - 48
gls/gls.go

@@ -2,6 +2,8 @@
 // Use of this source code is governed by a BSD-style
 // license that can be found in the LICENSE file.
 
+// +build !wasm
+
 package gls
 
 // #include <stdlib.h>
@@ -19,36 +21,38 @@ import (
 // GLS encapsulates the state of an OpenGL context and contains
 // methods to call OpenGL functions.
 type GLS struct {
-	stats               Stats             // statistics
-	prog                *Program          // current active shader program
-	programs            map[*Program]bool // shader programs cache
-	checkErrors         bool              // check openGL API errors flag
-	activeTexture       uint32            // cached last set active texture unit
-	viewportX           int32             // cached last set viewport x
-	viewportY           int32             // cached last set viewport y
-	viewportWidth       int32             // cached last set viewport width
-	viewportHeight      int32             // cached last set viewport height
-	lineWidth           float32           // cached last set line width
-	sideView            int               // cached last set triangle side view mode
-	frontFace           uint32            // cached last set glFrontFace value
-	depthFunc           uint32            // cached last set depth function
-	depthMask           int               // cached last set depth mask
-	capabilities        map[int]int       // cached capabilities (Enable/Disable)
-	blendEquation       uint32            // cached last set blend equation value
-	blendSrc            uint32            // cached last set blend src value
-	blendDst            uint32            // cached last set blend equation destination value
-	blendEquationRGB    uint32            // cached last set blend equation rgb value
-	blendEquationAlpha  uint32            // cached last set blend equation alpha value
-	blendSrcRGB         uint32            // cached last set blend src rgb
-	blendSrcAlpha       uint32            // cached last set blend src alpha value
-	blendDstRGB         uint32            // cached last set blend destination rgb value
-	blendDstAlpha       uint32            // cached last set blend destination alpha value
-	polygonModeFace     uint32            // cached last set polygon mode face
-	polygonModeMode     uint32            // cached last set polygon mode mode
-	polygonOffsetFactor float32           // cached last set polygon offset factor
-	polygonOffsetUnits  float32           // cached last set polygon offset units
-	gobuf               []byte            // conversion buffer with GO memory
-	cbuf                []byte            // conversion buffer with C memory
+	stats       Stats             // statistics
+	prog        *Program          // current active shader program
+	programs    map[*Program]bool // shader programs cache
+	checkErrors bool              // check openGL API errors flag
+
+	// Cache OpenGL state to avoid making unnecessary API calls
+	activeTexture       uint32      // cached last set active texture unit
+	viewportX           int32       // cached last set viewport x
+	viewportY           int32       // cached last set viewport y
+	viewportWidth       int32       // cached last set viewport width
+	viewportHeight      int32       // cached last set viewport height
+	lineWidth           float32     // cached last set line width
+	sideView            int         // cached last set triangle side view mode
+	frontFace           uint32      // cached last set glFrontFace value
+	depthFunc           uint32      // cached last set depth function
+	depthMask           int         // cached last set depth mask
+	capabilities        map[int]int // cached capabilities (Enable/Disable)
+	blendEquation       uint32      // cached last set blend equation value
+	blendSrc            uint32      // cached last set blend src value
+	blendDst            uint32      // cached last set blend equation destination value
+	blendEquationRGB    uint32      // cached last set blend equation rgb value
+	blendEquationAlpha  uint32      // cached last set blend equation alpha value
+	blendSrcRGB         uint32      // cached last set blend src rgb
+	blendSrcAlpha       uint32      // cached last set blend src alpha value
+	blendDstRGB         uint32      // cached last set blend destination rgb value
+	blendDstAlpha       uint32      // cached last set blend destination alpha value
+	polygonModeFace     uint32      // cached last set polygon mode face
+	polygonModeMode     uint32      // cached last set polygon mode mode
+	polygonOffsetFactor float32     // cached last set polygon offset factor
+	polygonOffsetUnits  float32     // cached last set polygon offset units
+	gobuf               []byte      // conversion buffer with GO memory
+	cbuf                []byte      // conversion buffer with C memory
 }
 
 // Stats contains counters of OpenGL resources being used as well
@@ -65,13 +69,6 @@ type Stats struct {
 	Drawcalls  uint64 // Cumulative number of draw calls
 }
 
-// Polygon side view.
-const (
-	FrontSide = iota + 1
-	BackSide
-	DoubleSide
-)
-
 const (
 	capUndef    = 0
 	capDisabled = 1
@@ -93,6 +90,7 @@ func New() (*GLS, error) {
 
 	gs := new(GLS)
 	gs.reset()
+
 	// Load OpenGL functions
 	err := C.glapiLoad()
 	if err != 0 {
@@ -161,9 +159,9 @@ func (gs *GLS) reset() {
 // for this context.
 func (gs *GLS) setDefaultState() {
 
-	C.glClearColor(0, 0, 0, 1)
-	C.glClearDepth(1)
-	C.glClearStencil(0)
+	gs.ClearColor(0, 0, 0, 1)
+	gs.ClearDepth(1)
+	gs.ClearStencil(0)
 	gs.Enable(DEPTH_TEST)
 	gs.DepthFunc(LEQUAL)
 	gs.FrontFace(CCW)
@@ -172,6 +170,7 @@ func (gs *GLS) setDefaultState() {
 	gs.Enable(BLEND)
 	gs.BlendEquation(FUNC_ADD)
 	gs.BlendFunc(SRC_ALPHA, ONE_MINUS_SRC_ALPHA)
+
 	gs.Enable(VERTEX_PROGRAM_POINT_SIZE)
 	gs.Enable(PROGRAM_POINT_SIZE)
 	gs.Enable(MULTISAMPLE)
@@ -287,6 +286,18 @@ func (gs *GLS) ClearColor(r, g, b, a float32) {
 	C.glClearColor(C.GLfloat(r), C.GLfloat(g), C.GLfloat(b), C.GLfloat(a))
 }
 
+// ClearDepth specifies the depth value used by Clear to clear the depth buffer.
+func (gs *GLS) ClearDepth(v float32) {
+
+	C.glClearDepth(C.GLclampd(v))
+}
+
+// ClearStencil specifies the index used by Clear to clear the stencil buffer.
+func (gs *GLS) ClearStencil(v int32) {
+
+	C.glClearStencil(C.GLint(v))
+}
+
 // Clear sets the bitplane area of the window to values previously
 // selected by ClearColor, ClearDepth, and ClearStencil.
 func (gs *GLS) Clear(mask uint) {
@@ -390,12 +401,6 @@ func (gs *GLS) DrawArrays(mode uint32, first int32, count int32) {
 	gs.stats.Drawcalls++
 }
 
-// DrawBuffer specifies which color buffers are to be drawn into.
-func (gs *GLS) DrawBuffer(mode uint32) {
-
-	C.glDrawBuffer(C.GLenum(mode))
-}
-
 // DrawElements renders primitives from array data.
 func (gs *GLS) DrawElements(mode uint32, count int32, itype uint32, start uint32) {
 
@@ -573,14 +578,14 @@ func (gs *GLS) ShaderSource(shader uint32, src string) {
 }
 
 // TexImage2D specifies a two-dimensional texture image.
-func (gs *GLS) TexImage2D(target uint32, level int32, iformat int32, width int32, height int32, border int32, format uint32, itype uint32, data interface{}) {
+func (gs *GLS) TexImage2D(target uint32, level int32, iformat int32, width int32, height int32, format uint32, itype uint32, data interface{}) {
 
 	C.glTexImage2D(C.GLenum(target),
 		C.GLint(level),
 		C.GLint(iformat),
 		C.GLsizei(width),
 		C.GLsizei(height),
-		C.GLint(border),
+		C.GLint(0),
 		C.GLenum(format),
 		C.GLenum(itype),
 		ptr(data))

+ 0 - 1
texture/texture2D.go

@@ -324,7 +324,6 @@ func (t *Texture2D) RenderSetup(gs *gls.GLS, slotIdx, uniIdx int) { // Could hav
 			t.iformat,      // internal format
 			t.width,        // width in texels
 			t.height,       // height in texels
-			0,              // border must be 0
 			t.format,       // format of supplied texture data
 			t.formatType,   // type of external format color component
 			t.data,         // image data