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@@ -320,7 +320,7 @@ func (vbo *VBO) Transfer(gs *GLS) {
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// Transfer the VBO data to OpenGL
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gs.BindBuffer(ARRAY_BUFFER, vbo.handle)
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- gs.BufferData(ARRAY_BUFFER, vbo.buffer.Bytes(), &vbo.buffer[0], vbo.usage)
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+ gs.BufferData(ARRAY_BUFFER, vbo.buffer.Bytes(), vbo.buffer.ToFloat32(), vbo.usage)
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vbo.update = false
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}
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@@ -376,15 +376,15 @@ func (vbo *VBO) ReadTripleVectors3(attribType AttribType, cb func(vec1, vec2, ve
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offset := vbo.AttribOffset(attribType)
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positions := vbo.Buffer()
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- doubleStride := 2*stride
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- loopStride := 3*stride
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+ doubleStride := 2 * stride
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+ loopStride := 3 * stride
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// Call callback for each vector3 triple
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var vec1, vec2, vec3 math32.Vector3
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for i := offset; i < positions.Size(); i += loopStride {
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positions.GetVector3(i, &vec1)
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- positions.GetVector3(i + stride, &vec2)
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- positions.GetVector3(i + doubleStride, &vec3)
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+ positions.GetVector3(i+stride, &vec2)
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+ positions.GetVector3(i+doubleStride, &vec3)
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brk := cb(vec1, vec2, vec3)
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if brk {
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break
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