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@@ -329,19 +329,17 @@ func (r *Renderer) renderGui() error {
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} else {
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r.getPanelsOver3D()
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}
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-
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- // If there are panels to render
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- if len(r.panList) > 0 {
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- // Updates panels bounds and relative positions
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- r.panelGui.GetPanel().UpdateMatrixWorld()
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- // Disable the scissor test which could have been set by the 3D scene renderer
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- // and then clear the depth buffer, so the panels will be rendered over the 3D scene.
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- r.gs.Disable(gls.SCISSOR_TEST)
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- r.gs.Clear(gls.DEPTH_BUFFER_BIT)
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- r.frameCount--
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- r.rendered = true
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+ if len(r.panList) == 0 {
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+ return nil
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}
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+ // Updates panels bounds and relative positions
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+ r.panelGui.GetPanel().UpdateMatrixWorld()
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+ // Disable the scissor test which could have been set by the 3D scene renderer
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+ // and then clear the depth buffer, so the panels will be rendered over the 3D scene.
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+ r.gs.Disable(gls.SCISSOR_TEST)
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+ r.gs.Clear(gls.DEPTH_BUFFER_BIT)
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+
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// Render panels
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for i := 0; i < len(r.panList); i++ {
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err := r.renderPanel(r.panList[i])
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@@ -349,6 +347,8 @@ func (r *Renderer) renderGui() error {
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return err
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}
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}
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+ r.frameCount--
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+ r.rendered = true
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return nil
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}
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