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@@ -84,11 +84,7 @@ func (cam *Perspective) Project(v *math32.Vector3) (*math32.Vector3, error) {
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// Get camera view matrix
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var matrix math32.Matrix4
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- matrixWorld := cam.MatrixWorld()
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- err := matrix.GetInverse(&matrixWorld)
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- if err != nil {
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- return nil, err
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- }
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+ cam.ViewMatrix(&matrix)
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// Update camera projection matrix
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cam.updateProjMatrix()
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