Fix: Blank line was required after including this
@@ -47,4 +47,4 @@ uniform vec3 Material[6];
//vec4 currTexPre = texColor; \
//currTexPre.rgb *= currTexPre.a; \
//texMixed = currTexPre + prevTexPre * (1 - currTexPre.a); \
- //texMixed.rgb /= texMixed.a; \
+ //texMixed.rgb /= texMixed.a;