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Add precision qualifier to chart fragment shader

Daniel Salvadori 6 years ago
parent
commit
6f4ba47f53
1 changed files with 2 additions and 0 deletions
  1. 2 0
      gui/chart.go

+ 2 - 0
gui/chart.go

@@ -769,6 +769,8 @@ void main() {
 // Fragment Shader template
 //
 const shaderChartFrag = `
+precision highp float;
+
 // Input uniforms from vertex shader
 in vec3 Color;