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@@ -47,4 +47,4 @@ uniform vec3 Material[6];
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//vec4 currTexPre = texColor; \
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//vec4 currTexPre = texColor; \
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//currTexPre.rgb *= currTexPre.a; \
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//currTexPre.rgb *= currTexPre.a; \
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//texMixed = currTexPre + prevTexPre * (1 - currTexPre.a); \
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//texMixed = currTexPre + prevTexPre * (1 - currTexPre.a); \
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- //texMixed.rgb /= texMixed.a; \
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+ //texMixed.rgb /= texMixed.a;
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