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@@ -33,7 +33,7 @@ type Renderer struct {
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rendered bool // Flag indicating if anything was rendered
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rendered bool // Flag indicating if anything was rendered
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panList []gui.IPanel // list of panels to render
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panList []gui.IPanel // list of panels to render
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frameBuffers int // Number of frame buffers
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frameBuffers int // Number of frame buffers
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- frameCount int // Current number of frames to write
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+ frameCount int // Current number of frame buffers to write
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}
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}
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// Stats describes how many object types were rendered
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// Stats describes how many object types were rendered
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@@ -325,7 +325,7 @@ func (r *Renderer) renderGui() error {
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// No change, but need to update frame buffers
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// No change, but need to update frame buffers
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} else if r.frameCount > 0 {
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} else if r.frameCount > 0 {
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r.appendPanel(r.panelGui)
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r.appendPanel(r.panelGui)
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- // No change, draw only panels over 3D
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+ // No change, draw only panels over 3D if any
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} else {
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} else {
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r.getPanelsOver3D()
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r.getPanelsOver3D()
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}
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}
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