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Update README.md

Daniel Salvadori 6 anos atrás
pai
commit
2b04a200bb
1 arquivos alterados com 18 adições e 18 exclusões
  1. 18 18
      README.md

+ 18 - 18
README.md

@@ -98,20 +98,20 @@ Install the development files of OpenAL and Vorbis using [Homebrew](https://brew
 package main
 
 import (
-	"github.com/g3n/engine/app"
-	"github.com/g3n/engine/camera"
-	"github.com/g3n/engine/camera/control"
-	"github.com/g3n/engine/core"
-	"github.com/g3n/engine/geometry"
-	"github.com/g3n/engine/gls"
-	"github.com/g3n/engine/graphic"
-	"github.com/g3n/engine/gui"
-	"github.com/g3n/engine/light"
-	"github.com/g3n/engine/material"
-	"github.com/g3n/engine/math32"
-	"github.com/g3n/engine/renderer"
-	"github.com/g3n/engine/window"
-	"time"
+"github.com/g3n/engine/app"
+"github.com/g3n/engine/camera"
+"github.com/g3n/engine/core"
+"github.com/g3n/engine/geometry"
+"github.com/g3n/engine/gls"
+"github.com/g3n/engine/graphic"
+"github.com/g3n/engine/gui"
+"github.com/g3n/engine/light"
+"github.com/g3n/engine/material"
+"github.com/g3n/engine/math32"
+"github.com/g3n/engine/renderer"
+"github.com/g3n/engine/util"
+"github.com/g3n/engine/window"
+"time"
 )
 
 func main() {
@@ -124,12 +124,12 @@ func main() {
 	gui.Manager().Set(scene)
 
 	// Create perspective camera
-	cam := camera.NewPerspective(65, 1, 0.01, 1000)
+	cam := camera.New(1)
 	cam.SetPosition(0, 0, 3)
 	scene.Add(cam)
 
 	// Set up orbit control for the camera
-	control.NewOrbitControl(cam)
+	camera.NewOrbitControl(cam)
 
 	// Set up callback to update viewport and camera aspect ratio when the window is resized
 	onResize := func(evname string, ev interface{}) {
@@ -144,7 +144,7 @@ func main() {
 
 	// Create a blue torus and add it to the scene
 	geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
-	mat := material.NewPhong(math32.NewColor("DarkBlue"))
+	mat := material.NewStandard(math32.NewColor("DarkBlue"))
 	mesh := graphic.NewMesh(geom, mat)
 	scene.Add(mesh)
 
@@ -164,7 +164,7 @@ func main() {
 	scene.Add(pointLight)
 
 	// Create and add an axis helper to the scene
-	scene.Add(graphic.NewAxisHelper(0.5))
+	scene.Add(util.NewAxisHelper(0.5))
 
 	// Set background color to gray
 	a.Gls().ClearColor(0.5, 0.5, 0.5, 1.0)