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Fix shader syntax error on Mesa

The error message was "error: storage qualifiers must come
after precise, invariant, interpolation, layout and auxiliary
storage qualifiers"

Fixes g3n/g3nd#2.
Jeff Allen %!s(int64=8) %!d(string=hai) anos
pai
achega
12eca15a09
Modificáronse 1 ficheiros con 6 adicións e 6 borrados
  1. 6 6
      renderer/shader/chunkAttributes.go

+ 6 - 6
renderer/shader/chunkAttributes.go

@@ -10,10 +10,10 @@ func init() {
 
 const chunkAttributes = `
 // Vertex attributes
-in layout(location = 0) vec3  VertexPosition;
-in layout(location = 1) vec3  VertexNormal;
-in layout(location = 2) vec3  VertexColor;
-in layout(location = 3) vec2  VertexTexcoord;
-in layout(location = 4) float VertexDistance;
-in layout(location = 5) vec4  VertexTexoffsets;
+layout(location = 0) in vec3  VertexPosition;
+layout(location = 1) in vec3  VertexNormal;
+layout(location = 2) in vec3  VertexColor;
+layout(location = 3) in vec2  VertexTexcoord;
+layout(location = 4) in float VertexDistance;
+layout(location = 5) in vec4  VertexTexoffsets;
 `