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@@ -23,7 +23,6 @@ type Renderer struct {
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specs ShaderSpecs // Preallocated Shader specs
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sortObjects bool // Flag indicating whether objects should be sorted before rendering
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stats Stats // Renderer statistics
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- prevStats Stats // Renderer statistics for previous frame
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// Populated each frame
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rgraphics []*graphic.Graphic // Array of rendered graphics
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@@ -180,7 +179,6 @@ func (r *Renderer) Render(scene core.INode, cam camera.ICamera) error {
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r.stats.Others++
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}
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- r.prevStats = r.stats
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return nil
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}
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