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@@ -48,7 +48,6 @@ func (cam *Camera) LookAt(target *math32.Vector3) {
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var rotMat math32.Matrix4
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pos := cam.Position()
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rotMat.LookAt(&pos, &cam.target, &cam.up)
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- log.Error("pos = %v, target = %v", pos, cam.target)
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var q math32.Quaternion
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q.SetFromRotationMatrix(&rotMat)
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