Added method: Window
@@ -233,6 +233,12 @@ func (m *glfwManager) CreateWindow(width, height int, title string, fullscreen b
return w, nil
}
+// Window returns the window pointer and satisfies the IWindow interface
+func (m *glfwWindow) Window() interface{} {
+
+ return m.win
+}
// MakeContextCurrent makes the OpenGL context of this window current on the calling thread
func (w *glfwWindow) MakeContextCurrent() {