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fixed renderer error handling

Daniel Salvadori 7 years ago
parent
commit
0888d7f6f7
1 changed files with 3 additions and 0 deletions
  1. 3 0
      renderer/renderer.go

+ 3 - 0
renderer/renderer.go

@@ -425,6 +425,9 @@ func (r *Renderer) renderScene(iscene core.INode, icam camera.ICamera) error {
 	}
 
 	renderGraphicMaterials(r.grmatsOpaque) // Render opaque objects (front to back)
+	if err != nil {
+		return err
+	}
 	renderGraphicMaterials(r.grmatsTransp) // Render transparent objects (back to front)
 
 	return err