// Copyright 2016 The G3N Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package physics

//import (
//	"github.com/g3n/engine/math32"
//	"github.com/g3n/engine/graphic"
//)
//
//// Particle represents a physics-driven particle.
//type Particle struct {
//	Body
//	mass      float32
//	radius    float32
//	position  math32.Vector3
//	velocity  math32.Vector3
//	//netForce  math32.Vector3
//	colliding bool
//}
//
//// NewParticle creates and returns a pointer to a new Particle.
//func  NewParticle(igraphic graphic.IGraphic) *Particle {
//
//	p := new(Particle)
//	p.Graphic = igraphic.GetGraphic()
//	p.mass = 1
//	p.radius = 1
//	return p
//}