//
// Vertex attributes
//
layout(location = 0) in  vec3  VertexPosition;
layout(location = 1) in  vec3  VertexNormal;
layout(location = 2) in  vec3  VertexColor;
layout(location = 3) in  vec2  VertexTexcoord;
layout(location = 4) in  float VertexDistance;
layout(location = 5) in  vec4  VertexTexoffsets;


